Article in Press

BUMI HERO: Integrating Touchless Interactive Education for Sustainable Waste Sorting to Grade 4, 5, and 6 Students in Jakarta’s Public School

Authors

  • Samantha Ingrid Sampoerna University, Indonesia
  • Arya Harditya * Sampoerna University, Indonesia
  • Erwin Dipo Sampoerna University, Indonesia
  • Desyarti Safarini Sampoerna University, Indonesia

Abstract

Indonesia faces challenges in waste management, which can be attributed to the large amount of waste produced and a lack of awareness within society. Early environmental education is crucial for instilling effective waste management behaviour. This study presents the application of a learning platform that uses a design-based research method in producing an interactive game. The interactive system uses hand pose estimation machine learning to improve user engagement in gaining knowledge of waste sorting. The study involved a sample of 30 students in grades 4, 5, and 6 at a public elementary school in Jakarta. A pretest and posttest design was utilised for the analysis of knowledge gains through the calculation of N-gain scores. Furthermore, a heuristic evaluation of children’s e-learning applications was conducted to analyse users’ experience. The analysis of the results revealed a medium gain in knowledge regarding waste sorting, with scores ranging from 0.31 to 0.60 for each grade level. The heuristic analysis results were positive regarding the visibility, consistency, and practical relevance of the system. Usability issues were identified, including hand detection and the visibility of some interface elements. The results suggest the potential of hand pose estimation gamified learning to aid environmental education for elementary school students, pending technical improvements in the stability and interface design of the system.

Keywords:

Waste Sorting, Gamification, Hand Pose Estimation

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31-10-2026

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